![]() ![]() The other is to place a func_static into the level, loading the asset 'on' to the entity QuakeEdit no longer loads models using the misc_model entity. ![]() One is to 'load' an asset using the editors default model viewer. QuakeEdit essentially has two ways of loading models in to maps as they're being built. To export ASE using newer versions of Blender and scripts click here. The following tutorial was written using USMExport as written for Blender 2.45 so certain features and options may have since changed and or been removed or improved. The following tutorial will explain the process of getting 'static' models from a 3D modeling program into QuakeEdit and the games it supports so you will need a working knowledge of both QuakeEdit (the game you're editing) and a 3D application - whether that's Blender, Maya, gmax, Max et-al.
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